Ubisoft Suspends Rainbow Six Siege Services Due to Massive Credit Exploit
Flood of Credits in Rainbow Six Siege
Ubisoft has been forced to suspend services for Rainbow Six Siege after hackers managed to distribute 2 billion in-game credits to players. This exploit was confirmed by the team on December 27, resulting in a suspension of the game’s servers and market the following day.
Reports from players on social media indicate that hackers took control of most online systems of the game, with players receiving 2 billion R6 credits each, alongside rare items like skins and weapons. Additionally, hackers accessed the game's messaging and banning systems, as evidenced by screenshots shared by players.
Considering that 15,000 R6 credits are sold for approximately $99.99, players would have needed to spend around $13.33 million to accumulate 2 billion points. In a post on December 28, the Rainbow Six Siege team announced they were working on reversing the credits received after 11:00 UTC. “A rollback operation is underway, followed by quality assurance testing to ensure account integrity and the effectiveness of the changes,” they stated.
Moreover, the team noted that players would not face penalties for spending the received credits. Currently, the game is in testing with a limited number of players for a relaunch. “The game is open only for a small number of players while we finalize live tests. More information regarding the rollback and full relaunch will follow,” they added.
Rainbow Six is a major franchise under Ubisoft, with Siege averaging over 34,000 active players daily in December, according to Active Player data. The team's ability to reverse in-game currency transactions would not have been possible if the game utilized truly decentralized cryptocurrencies like Bitcoin and Ether. However, the controversial rollback of the Flow blockchain from the previous weekend demonstrates that it is also a real possibility for some crypto projects.